Basic Site Modding
Allowed Terrain | |||
---|---|---|---|
Monsters
Constructs a lab in provence when site is discovered
Constructs a temple in provence when site is discovered
Type of fort to construct upon discovery of this site
Scale Effects
Order/Turmoil:
Productivity/Sloth:
Heat/Cold:
Growth/Death:
Luck/Misfortune:
Magic/Drain:
Magic Rituals & Scrying
When cast at this site, a rituail will cost less gems/blood slaves then normal.
This is caluclated as a percentage.
For example, if a specific enchantment ritual ordinarly cost 60 gems, and the
discount value for enchantment rituals was 12, then it disounted by 7 gems.
round(60 * (12 / 100))
12 / 100 = 0.12
0.12 * 60
7.2
round(7.2) = 7
A mage with at least one in the same path as this magic site can enter scry on a faraway provence.
Ritual Range Boost
Special Effects
These affect every unit present in the same provence.
A commander can entr this site to gain experince.
The site is a ruin. A commander can enter to gain gold, magic items,
or other benfiits. Or they might be be killed by monsters or traps.
Throne Effects
When a map is generated, this throne is more likly to apeare near other
thrones with the same cluster value.
The throne will be defended by an evil monster.
The throne will be defended by a wild monster.
The throne's holder gains a bonus when calling their pretender back from the dead.
Result