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Magic Item Modding

New



Required Magic Path



Copying

Note: A value of zero will disable this.





This is only used if item is a weapon. If this is set to, say 15, then the commander wielding this item will be treated as if he had a Morning Star in place of his default weapon.

This is only used if item is armor.If this is set to, say 9, then the commander wielding this item will bew treated as if he were a Plate Cuirass instead of his default armor.

Magic & Spells

Magic Boosters

Name of spell that item allows user to cast.

Name of spell that will automaticly be cast in battle. Spell will only be cast once unless auto spell repeat is greater then zero.

Number of time per round that the autospell will be cast.

Attributes & Resistances











Resistances







Movement & Combat






Unit can only teleport using Stygian Paths and Faery Trod.

Max number of extra provences that this unit can sail.

Note: This will have no effect if the unit is not already stealthy.

If the unit suceeds in seducing an enemy commander, then it and the commander will flee to a nearby friendly provence.

If the unit suceeds in seducing an enemy commander, then it and the commander will be transported to the nations capitol.

Ability of monster lure enemy commanders to their death when in a costal provence

This is the ability decive enemy scouts into thinking that the army is bigger.

A value of 1 or greater means that the unit can decive enemy scouts into thinking that the army contains only one kind of unit.

Arena Deathmatch

The item is given as prize to the champion of an arena deathmatch.

Holder will automaticly complete in arena deathmatch.

Restrictions



Only monster with the #userestricteditem value of this will be able to use this item.

This nation will automaticly gets a %20 forge bonus when forging this item.

Dwarven hammers and other forge items/abilites will not provide any bonus in the creation of this item.

Curses & Afflictions




Inflictons




Usability Restrictions Some items can only be used by certain types of units.
















Any friendly units in same provence don't age.

Monster Modding Commands

Non Elemental Resistance

Non magical weapons have only a 25% chance of hitting an ethereal monster but ingore armor when they do.















Monster takes less damage from nonmagic weapons.


Result